


Sometimes you may notice unusual patterns on walls at this level (see follow-on article later).

Certainly, a low one such as 16 Samples is still very much a draft. You will need to set the Ray Tracing Effect to a low Sample and Bounce to give you a quick Preview render. You could do Ray Trace rendering from this step, but it offers better control of the results to add the other main Effects for lighting here to the Photo. It will always be set as first (top) position in the Effects Stack.Īnd, with the Ray Trace Effect On for a quick Preview - only 16 Samples 2 Bounces, lighting is direct from Build Mode via Sun and Sky: With just the Sun and Sky that was in Build Mode as your starting point, add in the Ray Tracing Effect. You will introduce the lounge lighting near the end of the steps because you first need to find and set the right level of direct lighting. The lounge with all lights hidden in Layers. These were rendered at the highest sample level of 2048 Samples, 8 Bounces.ģ.2.1: Start with Build Mode Lighting add Lounge lights later: The room is open to the dining room and kitchen, the windows are basic transparent glass, and there are semi-transparent curtains(sheers/nets). The lounge looking towards the windows is the focus of this single, camera view tutorial.

This is the Project, an Evermotion model.
